individual "Align. Variable Copper Cube to edit AI hp Ability to change the code completely, as you need Execution bullet action when hitting an AI or an obstacle Good optimization Mobile device support JS variable 'lastNGameAInode' for editing last AI parameters. individual "ResolutionFix" scale adjust option individual "StretchFix" aspect ratio adjust option set optional global overlay scale variable #PowerBars.initSize for all Power Bars overlays with "Before first drawing do something" do not use Power Bars with CopperCubes' standard overlay option because Powers Bars comes with its own aspect ratio management to prevent/fight bar distortions when switching between different screen resolutions with the following extra features: "BarEndAt_percent" option for bar progression animation "pivot point" adjustment for Non-EdgeSlide Modes use dynamic bars optional with or without Background/Foreground In Python, you can import that script as a module in another script. Sometimes you write a script with functions that might be useful in other scripts as well. It gets its value depending on how we execute the containing script. 11 built-in bar progression animation Modes The name variable (two underscores before and after) is a special Python variable. optional CopperCube variable limits handling from zero to defined max. optional CopperCube variable init handling ( -> no need to initialize new CopperCube variable in editor by "Before first drawing do something") set custom CopperCube variables for bar Position/Width/Height controlling for use with 2d overlays in Position Mode: relative (percent) With this CopperCube 3d game engine behavior extension you can set up many different kinds of dynamic multi-layered 2d overlay status bars for your projects in less time & with less effort than having to create everything from scratch. ALL HADOKEN RECORDS COPPERCUBE EXTENSIONS:
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